So you're going to build or buy a machine to animate with – great! The only problem is that animation involves creating and manipulating complex 2D and 3D imagery, which puts most computers under enough pressure to make them want to kick the bucket.
We've talked before about what you need to get started with animation from a software perspective, well this week we'll let you know what sort of hardware system requirements you need to be meeting before you buy your very first animating computer.
What does a good animating computer need?
- Processor (CPU)
Synfig Studio - Mac Software to Animate Video. Difficulty Level: Easy. Pro: You can create many. Fundamentally, a computer is a tool, and if you're creating digital or 3D art or video work, you'll need bespoke tools crafted to your specific needs. That means a fast pen-enabled, multi-core CPU for modelling tasks, and enough graphic card grunt to make the most of the latest generation of GPU-accelerated workflows and render engines.
This is the most important part for your machine. Rendering your finished project is always going to be the task that makes your computer sweat the most. During this task, it's your processor that'll be doing the legwork.
You want a powerful and efficient CPU to cope with the intensive rendering in a reasonable amount of time. A decent CPU will turn your renders from day-long slogs into a matter of hours.
Ideally a quad core that operates at 2Ghz at the very least. One that is capable of running a 64-bit operating system too.
- Graphics card (GPU)
A capable GPU is vital, especially if you have your heart set on 3D. A good GPU will enable your machine to perform modeling, mapping, and animation work in 3D spaces smoothly and with more stability.
Make sure to check which brand your chosen software prefers, often incompatibilities will lead to crashes and disabled features.
Go dedicated rather than integrated (this basically means you'll have enough power). You want your GPU to have at least 2GB of RAM, too.
- Memory (RAM)
Having more RAM in your system allows the computer to store information on what is currently being worked on. Essentially, it allows you to perform multiple tasks at once and assist with processor performance, speeding up your workflow.
There are plenty of brands to choose from, but for a for a reliable and affordable option, Kingston is a safe bet. You want a minimum of 8GB really. 16GB will do you nicely.
- Storage/Hard Drive (HDD or SSD)
This is where you'll be storing your projects and other files. As with most of the items I've listed here, more is definitely better.
At least 1TB of storage is a must. That sounds like a lot if you've never animated before, but high quality projects complete with audio are pretty chunky files. If you have any less storage you'll find yourself running out of space quicker than you think!
So what do I need for my chosen software?
If you want to know what the system requirements are for your animation tool of choice – look no further. Here are some of the industry-standard and most widely-used animation programs alongside the recommended specs straight from the developers themselves.
Software | |
Operating System |
|
Hardware | |
Processor (CPU) | 64-bit Intel or AMD multi-core processor with SSE4.2 instruction set |
Graphics (GPU) | A detailed list of recommended systems and graphics cards can be found here. |
Memory (RAM) | 8GB of RAM (16GB or more recommended) |
For a full list of System Requirements for Autodesk Maya and it's various versions, check out their jumbo list of them here.
Software | |
Operating System |
|
Hardware | |
Processor (CPU) | 64-bit Intel or AMD quad-core processor |
Graphics (GPU) | OpenGL 3.2 compatible graphics with 2GB RAM |
Memory (RAM) | 8GB of RAM (16GB or more recommended) |
Software | |
Operating System |
|
Hardware | |
Processor (CPU) | 64-bit quad-core processor – Intel Pentium 4 or Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) |
Graphics (GPU) | OpenGL 3.2 compatible graphics with 2GB RAM |
Memory (RAM) | 2GB of RAM (8GB recommended) |
Software | |
Operating System |
|
Hardware | |
Processor (CPU) | 64-bit quad-core processor – Intel Pentium 4 or Intel Centrino, Intel Xeon, or Intel Core Duo (or compatible) |
Graphics (GPU) | OpenGL 3.2 compatible graphics with 2GB RAM |
Memory (RAM) | 2GB of RAM (8GB recommended) |
Software | |
Operating System |
|
Hardware | |
Processor (CPU) | 64-bit Intel Core i5 minimum, recommended i7 or Xeon |
Graphics (GPU) |
|
Memory (RAM) | 8GB of RAM (16GB or more recommended) |
Software | |
Operating System |
|
Hardware | |
Processor (CPU) | 64-bit Intel or AMD multi-core processor 1.33 GHz CPU or faster |
Graphics (GPU) | OpenGL 2.1 Capable Graphics Card |
Memory (RAM) | 4GB of RAM (8GB or more recommended) |
A few extra tips when buying a PC for animating:
- Hardware-wise, you're gonna want a n animating tablet. We love Wacom tablets in the studio, they have some reasonable entry-level ones too!
- Dual monitors are almost required. When you're animating on one screen, you almost always want your reference pieces on the other. Make sure your graphics card will support dual screen stuff.
- Windows, Linux or Mac? Any are fine really. Windows usually has had most animation tools running on their system for slightly longer so this is first choice but there shouldn't be much in it. If you're doing an animation course that requires a machine, check what they use, you don't want to run into compatibility or conversion issues.
- If you're reading these specs with a growing dread and an empty wallet, don't panic. It doesn't take a great deal of money to start playing around with stop-motion. Check out our guide on how to get started here. All you need is a camera and a regular old pc should be fine.
- Still not sure which software to go for? Here's a list of the most common and well used options
Want to show off your animation battlestation? Throw us a pic at @fudgeanimation or Facebook.com/fudgeanimation we'd love to see em!
For 3D modeling, it really helps to get a computer that's powerful enough to model complex scenes and render fast, definitely something better than one that is build to handle digital painting or graphic design.
In addition to the points mentioned in the article linked above, below are the specifications I look for specifically when getting a new computer specifically for 3D modeling. You can use the information below to build your own system, or get a pre-build desktop or laptop. There will be a list of my recommended systems below as well that you can use as a starting point when looking for your ideal system.
Graphics card
You'll need a graphics card that's capable of displaying complex scenes. An ideal graphics card should have a fast processor and enough memory. The processor will translate data into the things you see on screen, e.g. get the data from a Maya file and display the 3D models, scenes and assets on screen. The (temporary) memory stores all the models you see in the file. If the scene is very complex with lots of polygons, then it's going to use more memory. When it runs out of memory, the system will start to lag when you rotate the model in 3D space.
Here are the pages for the specifications as recommended by Autodesk for Maya, 3ds Max and AutoCAD. By the way, Zbrush is CPU-based software, so you don't need a top of the line 3D graphics card for that.
Another important point to note are the ports available from the graphics card. Nowadays most graphics card have DVI and HDMI ports. MiniDisplay ports are also becoming more common.
Processor
It's only recently that Autodesk has improved on the design of Maya and 3ds Max to use multi-core processors more efficiently. E.g. Maya 2016 added the parallel rig feature that enables you to use CPU and GPU for playbacks. But generally speaking, some of these 3D software are still not taking full advantage of all the cores available. E.g. If you want to multi-cores, it's best to set up multiple virtual machines, such as with 3ds Max. I've tested the latest Maya 2016 and it's now finally able to use multi-core and rendering with multi-core is just MANY TIMES FASTER! AutoCAD is worst because it's a single-threaded application, meaning if you're using 100% on a one-core machine, it will use only 50% of each core on a two-core machine (making a total 100%).
Even though the 3D software don't use multi-core effectively, I would still recommend you get at least a quad core, and one with relatively fast clock speed. Reason is your operating system will also use the processor. With more processors, the load will be shared between the OS, 3D software and other apps that you're using. Having a processor will help you render faster. So even though the 3D software may not use all cores, at least it can still render fast if you have a fast processor.
Personally, I feel that it's better to get less cores (at least 4) at higher clock speed, than more cores at lower clock speed.
Memory
8GB is the minimum I would get nowadays. If you're not short of budget, get 16GB. More memory will enable you to open and work on many applications at the same time without lag.
Storage
To save money, you can get the traditional, slower but spacious hard drives that run at 7200RPM. At the time of this writing, 6TB hard drives are selling. If you want a speedier drive, go for the more expensive SSD but you would have to live with smaller capacity. The ideal system would be one that has both SSD and hard drive. You can install OS and applications on the SSD to take advantage of the speed so that your system and applications can launch fast, and files can save fast.
Monitor
Most monitors in the market now support 1920 by 1080 resolution and that's the minimum I would go for working with 3D software. I love having a large viewing space and still have space for the many control interface. I would choose a monitor with 1920 by 1200 resolution. You can check out this list for monitors that support 1920 by 1200 resolution.
If you can afford it, I highly recommend a monitor that supports 2560 by 1440 resolution. A higher resolution screen improves productivity significantly. Monitors that fit the criteria are the Dell U2715H, UP2716D and U3014. They are all good. I've use various Dell monitors over a decade.
I would advise against getting a 4K or even 5K monitor because the Maya interface is not optimized for such high resolution, and it will make the control panels and buttons tiny to see and click.
Recommended desktops
The systems below are selected from the full list of systems that Autodesk recommend on their website for Maya (pdf) and 3ds Max.
Mac Or Pc For 3d Animation Download
If the main application is Maya, you would greatly benefit from going the Xeon/Quadro route.
There are too many different configurations for listing so I've put only the main product line. You can visit the link to explore all the different configurations.
- Dell T7810 - 6-core 2.4Ghz, 16GB RAM, 1TB HDD, NVIDIA Quadro K4200 - (for Maya)
- HP Z1 G2 with NVIDIA quadro - (for Maya)
- HP Z840 (graphics card not included) - (for Maya, 3ds Max)
- Boxx systems - (for Maya)
Personally, I would go for the HP Z840 where I can get to choose my own graphics card. The base system is powerful enough and because it's a desktop, you can easily add additional storage and RAM. If you need SSD, Crucial M500 are priced competitively and reliable
Recommended laptops
- HP Zbook 15-inch - (for Maya, 3ds Max)
- HP Zbook 17-inch - (for Maya, 3ds Max)
- Latest ZBook models here (avoid those without the Quadro graphics card)
- Lenovo W540 - (for 3ds Max)
- Lenovo W541 - (for 3ds Max)
- Dell M6800 (for 3ds Max)
- Dell Precision 5510 (I've tested it with Maya)
These laptops all have good specificaitons. Of them, I've only used the Dell Precision 5510 and it's just slightly slower compared to my 2013 quad-core Mac Pro. That's really impressive when you're comparing a desktop to laptop.
What about a Mac system?
The most powerful system from the Mac would be their late 2013 Mac Pro systems that can go up to 12-cores. But unfortunately, I've read of complaints with regards to glitches and support problems on forums that it's probably not worth recommending Mac for running Maya. However, I did not really see any problems with running Maya 2016 on my 2016 Mac Pro.
A lot of other 3D software, tools, plugins are available on the Windows. It will be easier to share assets. For example, transferring objects from Mudbox to Maya is easier on Windows.
Backup
And for goodness sake, get an external drive to backup your files. An external hard drive like Western Digital My Passport is affordable and worth it for the peace of mind.
Share your system configuration
3d Animation Download
If you have recently bought a system for 3D work, share your system specifications with other readers here. It's always helpful to see what others are using, especially when it comes to building a specific rig for 3D work.